Saturday Nostalgia Post .. I guess : Shocking Celebrity Cartoon Voices + Creepypasta and more

Screen Junkies Show: Shocking Celebrity Cartoon Voices!

Are you capable of being SHOCKED by cartoon trivia? If you answered “yes,” do you also enjoy being SHOCKED? If you answered “no” to either question, please read another article. This might bore you.

If you answered “yes,” then get ready to be…a little surprised…when you learn the identity of some of your favorite cartoon characters, many characters you aren’t familiar with, and some characters you might be familiar with, but don’t really care for.

It’s gonna be crazy. Watch this video, and learn who the stars were behind some of your favorite childhood (and adulthood) icons.


Next month, things are going to be getting darker in the pages of Archie Comics' "Mega Man."

The Capcom video game adaptation is just getting over a major shakeup with the "Curse of Ra Moon" arc which found its lead character facing a depowering and some major destruction to his world, but longtime fans of the video games are perhaps more interested in the debut of Mega Man X as a backup feature in February's "Mega Man" #34. Originally a spinoff of the classic game that debuted on the Super Nintendo system, X was so popular, it became its own series of games, presenting a redesigned version of the robot-fighting hero in a dystopian future ruled by the malevolent Sigma.

With "Mega Man X" kicking off in issue #34 and continuing in Archie's Free Comic Book Day special in May, CBR News spoke with series writer Ian Flynn and editor Paul Kaminski about the character. And in addition to sharing new, exclusive art by Patrick Spaziante, they detail how the future imperfect serial will mesh with classic Mega Man, why their story starts before the original "Mega Man X" game and how the future of the franchise will play out in two timelines.

CBR News: Gentlemen, we're one big arc out from the events of the Mega Man/Sonic crossover "Worlds Collide," and I felt like you came out of that with a desire to take both of Archie's video game series back to their core concepts. What was the big idea driving these books into 2014?

Mega Man X makes his comics debut in Archie's "Mega Man" #34

Ian Flynn: We knew that there would be a lot of new people coming in because of the crossover, and if they were to jump right back into the middle of where the stories had been before the crossover happened, it wouldn't necessarily be as new reader friendly, let's say. So helping the new folks ease into what we had going and catch them up with where the folks who have been reading the books forever seemed like the best course of action.

Paul Kaminski: With these books, it's always a fine line of "What is alienating to a new reader?" versus "What is fun in this world?" Ian can split that difference really well. Not a lot of writers can balance in that way. So being a time of transition for all the video game titles at Archie, we've been treating this as a fresh start. It's all about what you said -- going back to the core of the characters, with some action-packed stories that would be interesting to new readers while also being thought-provoking and question-inducing for the returning audience.

With "Mega Man," you've really gone a long way with the idea of adapting storylines from the various video games to match the continuity of the comic world. Even your most recent story, "The Curse of Ra Moon," did that. How do you plan on expanding the title into new territory using that model in the future?

Flynn: The beautiful thing about Mega Man is that it's got so many games out that have such a structure to them that the basic framework is already provided. From there, it becomes a question of "Here are the elements per game. How do they make sense in a narrative?" Because "Mega Man runs right and shoots things" gets kind of stale after the first issue. [Laughs] Just taking what's there and applying some real world thoughts to it like "If this happened here, what would it mean on a personal level to the characters?" really feels like a logical progression. To me, it's just thinking out how this would all happen and seeing it fall into place.

So "Mega Man X" is the next logical step in that progression. I get the sense that this has been in the works for quite a while. Has it always been a part of your plans for the franchise?

EXCLUSIVE ART: The world of Mega Man X will debut in short, back-up stories

Kaminski: It might have been in our very first fan letter. We get tons of e-mails every single day asking almost exclusively just for this, so it was something that was very much on our radar from day one, but it was also something we weren't able to do for a little while. It became a priority of ours, particularly in the aftermath of "Worlds Collide," because that story ended up being a gigantic success for all three video games titles. Now, for "Mega Man," we need to make sure that the fans continue to have the kind of cool events they've been asking for. One of the best things about "Worlds Collide" was that it was wish fulfillment for fans. That had never happened before -- Sonic and Mega Man getting together. So it became a priority for us to get "Mega Man X" locked in place after the crossover so the love letter to the fans could keep going.

How does this work in a story sense? The "Mega Man X" game was a bit like "Star Trek: The Next Generation" for that franchise -- repeating the core concept many years in the future. The core "Mega Man" title has been focusing on a power down for the whole world and a stripping down of the characters powers. Does that set up the story of "Mega Man X"?

Flynn: The beautiful thing about the classic version of the X franchise is that there's a 100-year gap on which there's almost no information whatsoever. So when we meet X in the future, you know that he was built by Doctor Light. You know he was found by Doctor Cain. And once he's awakened, it's his own story that really is virtually independent. There's still a link to the classic Mega Man, and you can play with that link, but we can really still tell classic stories and X stories without them falling over each other. And when we get to X, I think we found a very elegant way of bridging the two timelines without stepping on the toes that beloved mystery that is the century that's gone missing. We're able to present the two universes as their own compelling stories.

Rare Nintendo World Championships Cartridge Lands on eBay
The extremely rare Nintendo World Championships game cartridge has been spotted on eBay—for $6,000.
Manufactured for the 1990 Nintendo video game competition of the same name, the cartridge is one of 116 total, while only 90 official gray carts were given out to finalists.

Almost 25 years later, the Nintendo World Championships 1990 game is one of Nintendo's most valuable—and one of its rarest, second only to Stadium Events. Of course, its golden counterpart—of which there are only 26—demands a higher price than the gray version. EBay user muresan doesn't need that golden touch, though, to make bank off of his copy of the NES World Championships cartridge. The listing racked up nine bids totaling $6,100 as of press time, with more than one day left in its auction. The starting price was set at $4,999.99.
"This is your chance to own the Super RARE Nintendo World Championship Cart for the NES!!!!" muresan wrote in the item's description. "As you can see by the pictures, this is an authentic, true to life original cart; no reproduction cart here."
Muresan says the cartridge is in "acceptable" condition; a ripped label means its number (each NWC cart was individually labeled upon production) is no longer visible.
In an effort to purge a 25-year-old video game collection, the seller has listed two other titles on the site: the NES prototype cartridges for the very rare Airball and Xybots, each of which has earned a highest bid of $999.99, with less than a day left on the market.

"These carts are near impossible to find anywhere so don't let this pass you by!" muresan wrote on eBay, adding that all games are in working order.
It is unclear how the NWC cartridge was acquired. Muresan did not immediately respond to a request for comment.

Super Bowl ads hope to score with nostalgia

If Super Bowl advertising is a mirror for pop culture, it appears that consumers long for the good ol' days — whenever that was.

This year, many Super Bowl advertisers are tapping into nostalgia with commercials and teasers that feature celebrities from the past, images of yesteryear and music that transports folks to another era.

"People who watch the Super Bowl want to escape — and looking back is very comforting," says Elayne Rapping, professor of American Studies at SUNY/Buffalo. Even if the past wasn't terrific, she says, memories are selective, "so you don't really remember it the way it was."

How some Super Bowl advertisers will grab for your attention with nostalgia:

• Embracing childhood. The Muppets may be the definition of nostalgia. On Tuesday, Toyota will announce that the Muppets will star in a 60-second Super Bowl spot in which actor Terry Crews picks them up in his Toyota Highlander after their bus breaks down. "Nostalgia gives you a reason to smile," explains Jack Hollis, Toyota's marketing VP.

• Bringing back Baywatch. VW on Tuesday rolls out its Super Bowl teaser spot with Carmen Electra, the former Baywatch babe, washing a VW Passat in a funny ad also loaded with elements of famous Super Bowl ads of the past.

• Filling up the house. Folks who remember the sitcom Full House will find a good chunk of the cast reunited in an ad for Dannon's Oikos yogurt, including John Stamos, Bob Saget and Dave Coulier.

• Channeling the '90s. Cool vibes from The Matrix spin through Kia's ad with actor Laurence Fishburne, who even brings back the red pill or blue pill bit from the 1999 hit movie.

• Reliving the '60s. The teaser for Butterfinger's Super Bowl spot has the parody look of a sex therapy session in the days of Dr. William Masters and Virginia Johnson.

• Reimagining our heroes. He's not showing up as the Terminator, but Arnold Schwarzenegger appears in Bud Light's Super Bowl teasers and a game ad as a ping-pong playing wild man.

• Putting gridiron icons in a new light. NFL stars from Mike Ditka to Terry Bradshaw to Deion Sanders will be singing and dancing in a Pepsi spot.

• Recalling your first (half)time. A Pepsi teaser ad features old-time football players — no face-guards — creating the first half-time when some cute girls show up with Pepsi.

19 5 '90s Fashion Trends You're So Glad You Forgot About

Even Rihanna doesn't want to bring these scary '90s trends back. Can you blame her?

1. Rice necklaces

Your name. On a grain of rice. In a vile. Around your neck.

2. Stone-washed denim overalls

Bonus points for wearing them with one strap undone.

3. Festive vests

Such flare! Perfect over a t-shirt tucked into jeans. Especially if those jeans were pegged. Oh, pegging!

4. Plastic tattoo choker necklaces

Claire’s carried every color of the rainbow, but it was really all about classic black and white.

5. Slap bracelets

They were uncomfortable and kind of ugly, but a great excuse to hit your friends.

6. Butterfly clips

One butterfly clip would get lonely, so multiples were a must.

Has Creepypasta Reinvented Classic Folklore?

If you ever read a story online about a haunted TV episode, you've already eaten the creepypasta. Scary viral stories, images, and vids, often very short, are creepypasta — some will scare you so much that they've been nicknamed "shitbrix." And they could be the closest thing we have to folklore in the twenty-first century.

Over at Aeon magazine, Will Wiles has a really fascinating meditation on creepypasta, where he describes some of the best examples of the medium. Perusing the collection at the Creepypasta Wiki, Wiles notes how closely they resemble H.P. Lovecraft's definition of weird fiction. In his essay "Supernatural Horror in Literature," Lovecraft wrote:

A certain atmosphere of breathless and unexplainable dread of outer, unknown forces must be present; and there must be a hint, expressed with a seriousness and portentousness becoming its subject, of that most terrible conception of the human brain — a malign and particular suspension or defeat of those fixed laws of Nature which are our only safeguard against the assaults of chaos and the daeligmons [demons] of unplumbed space.

The Slender Man stories and images are perhaps the most famous creepypasta. You can see one of the first Slender Man images here, with a scary, tall, enigmatic figure lurking at the edge of a playground, menacing the children. Slender Man emerged from ideas shared among users on the Something Awful forums, spread like wildfire, and became so famous that there's a Slender Man movie in the works. The hallmark of creepypasta is that these are scary tales designed to be shared, and which often have no obvious original story behind them. French cultural critic Jean Baudrillard would call them simulacra, or copies without an original.

Though creepypasta can be about anything, they are often about storytelling itself. Writes Wiles in Aeon:

Creepypasta works best when the medium infects the message — in fact, when the messageboard infects the message, and you get a sense of the internet starting to talk about itself. Since these stories are shared on forums, why not use the direct and unliterary vernacular of the everyuser to tell your story, putting it as an anecdote? Which isn't to say that the story can't be subtle and intelligent. Kris Straub's 'Candle Cove', a 'lost TV show' story and certainly among the best creepypasta out there, does exactly this. An obscure children's television programme is discussed by members of 'NetNostalgia Forum — Television (local)'. Each message elaborates and clarifies the premise and cast of the show as users reminisce and correct one another. Candle Cove quickly begins to sound more like a nightmare than innocent entertainment, with a swivel-eyed, loose-jawed puppet called the Skin Taker, and unexplained screaming and crying. Indeed, users who recall bad dreams about the show are told by other users that those 'dreams' were real episodes. The last message in the thread delivers a chilling twist with Twilight Zone precision and force. And it's done without the '500 kids killed themselves!' excess that generally plagues the 'lost episode' subgenre.
Though horror movies like The Ring and Pulse have dealt with haunted videocassettes and internet chat rooms respectively, Wiles is right that creepypasta pretty much owns the "terrifying media" tale. He speculates that possibly this is because creepypasta itself is the ultimate expression of industrialized media culture:

Creepypasta represents a kind of industrialised refinement of [weird fiction] art. It is a networked effort to deliver dread in as efficient a way as possible, with the minimum of extraneous matter.
But I think there are two good reasons that creepypasta isn't "industrialized" at all. It's much more like traditional, pre-industrial folklore than anything else. First of all, a lot of creepypasta is not actually written down. It comes in the form of pictures or videos. This mirrors one of the definitions of folklore, which is generally passed along orally, as a spoken story.

Often, folklorists will contrast the world of "orality" with the world of "literacy." Stories are shared differently in an oral culture, remaining fluid and ever-changing with each retelling. In a literate culture, stories are fixed — once they are written down, they can be copied but are rarely transformed. Though pictures are visual rather than oral, I think they make creepypasta more of a folk phenomenon than an industrial one.

Orality and Literacy: 30th Anniversary Edition (New Accents) $27.71
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This becomes especially obvious when you consider that creepypasta stories — whether visual or written — are always undergoing transformation. Certainly some stories are copy/pasted over and over, but many of them are changed and altered and "retold" in new ways. Folklorists call the different versions of a familiar story "variants." Many folk tales have regional variants where different characters are highlighted, the ending is changed, heroes are killed rather than surviving, and so on. You can even track the spread of a story across a region by investigating the evolutionary tree of different variants.

Creepypasta like Slender Man are perfect examples of variants. There are thousands of different Slender Man pictures, which require absolutely no literacy to understand. And there are many variants on the familiar story. An even more obvious example of creepypasta variants on "The Holders" stories, which are about hundreds of haunted objects — all of which begin with the phrase "In any city, in any country, go to any mental institution or halfway house you can get yourself to."

The pre-literate, pre-industrial world that was the heyday of folklore has disappeared into history. But online, creepypasta has reinvented some of its most enduring tropes. Somehow, in our post-industrial world, folk tales make sense again.

Source 1 2 ( <---more of the MM Interview ) 3 4 5 6

Happy Saturday Night Folks !