Ready Player One Debuts at SXSW '18 Festival to Mixed Reception


– First reactions from a screening of Ready Player One at SXSW '18 are coming in, and they're mixed. But unlike when a certain other movie got mixed reactions, the result for this power fantasy also based on a book is more celebratory. Where's that one user who called people reacting better to this film?
Charlie Fink of Forbes writes: "This movie will be revered by science fiction fans for generations. If you’re not one of us, well, you’ve been warned. As for this elder nerd, I am crying with joy as I write this. Though the plot holes are large enough for the Iron Giant to walk through, Ready Player One left me a wobbly, sniffling mess, for reasons personal and professional. It is a love letter to video games and our collective and often misguided tech fantasies but, more than anything, it is, like all of Speilberg’s best films, a love letter to the movies."
Evan Narcisse of iO9 writes: "Ready Player One exists as the equivalent of a video game that uses microtransactions. Players have an insidious choice in games built on the controversial model: They can either spend hours playing to get the gear and rank they covet, or pay real-world money to acquire those things much faster. The institutional power of Warner Bros. essentially lets the studio able to use pay-to-win mechanics on the audience, unlocking laughter or emotional response by sheer volume of its resources. It’s the ne plus ultra of franchise mash-up-a-go-go mega-spectacle."

– Tasha Robinson of The Verge writes: "The film version of Ready Player One has some major advantages over the book. The exposition is just as bald, but once it’s done, Spielberg can focus on the endless dynamism of a world where anything is possible. [...] "The film version does carry over some of the book’s most notable flaws, especially a suspicious reliance on narrative convenience and coincidence. The characters are thinly drawn, and most of them are little more than cool avatars and signature moves. [...] "Unequivocally, the film’s biggest problem is the half-assed love story between Wade and Art3mis, which operates on approximately 75 percent wish-fulfillment and 25 percent apathetic inevitability."
– Britt Hayes of Screencrush writes: "The parts of Ready Player One that feel truly dystopian probably aren’t the ones Spielberg and Penn intended; the real ugliness of this world is that it is a fanboy utopia where every inane piece of useless trivia has some divine purpose, and where all the time these loyal players spent indoors consuming pop culture could very well be their golden ticket to total control over the characters and fiction they love. Ready Player One tells fanboys that the very parts of this culture that have become so toxic — gatekeeping, in particular — are actually good."
– John Defore of The Hollywood Reporter writes: "A rollicking adventure through worlds both bleak and fantastic, Steven Spielberg's Ready Player One makes big changes to the specifics and structure of Ernest Cline's best-selling novel but keeps the spirit and level-up thrills intact. With Cline as a screenwriter alongside Zak Penn, it's not surprising that while some of the book's dorkier elements are excised — sorry, Rush fans! — their replacements display similar pop-culture obsessiveness while lending themselves more to the cinematic gifts of the man Cline surely dreamed would adapt the book. Gamers are far from the only ones who will respond to this virtual-world-set picture, which strikes an ideal balance between live action and CGI."
– Erin Carson of CNET writes: "For all the superficial pleasures of seeing so many video game styles and characters and Easter eggs thrown at the screen in epic, glossy CG, "Ready Player One" never totally fills out what should be the most satisfying part of the story: A David and Goliath tale marinaded in teenage wish fulfillment. And what are video games if not a sizable dose of wish fulfilment? [...] But pop culture nudges and winks will take a story only so deep, however, when there are so many relevant themes to explore. Instead of thinking about the disconnect between our real and online selves, to the precariousness of our privacy, to our need to stay plugged in, "Ready Player One" just keeps playing old games."

– Monica Castillo of The Guardian writes: "While the movie is visually whimsical with its design and neon colors, the weakness of the source material still pokes out. Plot holes remain, despite screenwriter Zak Penn and Spielberg’s efforts to liven up the visuals and punch up the dialogue. [...] For a movie about the hero’s journey, there’s no arc for any of the characters. They’re all already heroes, the big bad is evil from start to finish. [...] Unfortunately, Ready Player One has a noticeable girl problem: it can’t see female characters as just other people. For as skilled and resourceful as Art3mis/Samantha (Olivia Cooke) is, her avatar is that of an impossible pixie dream girl – a creature with a svelte body, anime-inspired big eyes, weapons training and the person who knows and loves almost every reference Wade makes. Of course, she’s damaged with a birthmark on her face, and he’s the only nice guy who can see that she’s truly beautiful. Samantha is the artificially programed Eve to Wade’s Adam, but worse because she never gets the chance to sin.
– Critics also reacted on twitter outside of full reviews, see below.
– Currently has a 65 on Metacritic and 75% on Rotten Tomatoes.
– The film releases March 29th.






























Not from the book, but from the same author:
















ONTD, what do you think of the reception?

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