Japan received the first update to Hyrule Warriors today, which added a new mode of gameplay and the familiar 8-bit sword and shield of the original Legend of Zelda game as options in the game. The add-on content was provided for free in Japan and according to the latest tweet from Nintendo of Europe, it will be available at launch on September 19.
Since the North American version of the game is launching on September 26, it’s likely the additional content will be available there, as well. Are you still excited for the game? Despite the game performing decently on its first week of sales in Japan, sales have now dipped considerably. Dynasty Warriors has never been hugely popular here in the United States and many people expected better performance from the game in Japan.
Today Nintendo of America tweeted the launch schedule for upcoming games on the Wii U. The schedule spans 2014 and 2015 and showcases the hottest titles that are coming to the Wii U in the next year. The goal was to ask fans what titles they’re most excited for, but hidden among the 2015 release dates was a simple “Star Fox – Working Title”, meaning as of now, Nintendo intends the new Star Fox title that’s in development to be released in 2015.
We all know how common delays are in gaming so there’s no guarantee that we’ll see the game next year and as Miyamoto famously said, “a delayed game is eventually good, a bad game is bad forever.” We’re not putting too much hope on the fact that we’ll see Star Fox in 2015, but it is nice to see Nintendo planning the title to be released at some point next year.
Xenoblade Chronicles X is perhaps the most anticipated Wii U game outside of the upcoming Legend of Zelda game. The game was teased early in 2013 as a Wii U exclusive sequel to the original Wii title, Xenoblade Chronicles. The original came out late in the Wii’s life cycle in the West and only released because of a huge campaign to see it and a few other games like Pandora’s Tower locally translated for the rest of the world to enjoy.
In the upcoming Edge Magazine issue dedicated to Miyamoto and upcoming games for the Nintendo Wii U, executive producer Tetsuya Takahashi discusses how the Wii U GamePad will be used in the new game.
We decided that it would be perfect to use as a navigation device, in the same way that a lot of tablet computers are. We’ve put some important features relating to the game system and your objectives onto the GamePad, so I feel that this should create a very user-friendly experience for players.
It sounds like you’ll be using the GamePad to navigate the world, similar to what many games have done in the past. While it’s not innovative just from that description, we’re certainly looking forward to seeing it in action.
If you’re interested in checking out what other things have been gleaned from this newest issue of Edge Magazine, check it out here.
Oscar winning script writer was also lined up
It has its defenders that'll protect its honour from a hail of criticism, but the Super Mario Bros. movie isn't exactly universally loved. It was the film equivalent of interpretive dance — it vaguely resembled its subject matter but was ultimately confusing and bonkers.
It could have been an entirely different movie, however. Check out this tweet from Console Wars author Blake J. Harris, below, which outlines Nintendo's early pre-production plans for the movie.
It's Always Sunny in the Mushroom Kingdom! (AP article from January, 1991) pic.twitter.com/vh6MfSCL1n
— blake j. harris (@blakejharrisNYC) septiembre 2, 2014
Danny DeVito was planned to play "one of the brothers" though, frankly, due to his short stature he would inevitably be cast as Mario. More intriguingly Nintendo was lining up a heavy-hitting name to write the script — Barry Morrow is an oscar winning screenwriter (for Rain Man) that was working on the project but was not credited in the final result. Perhaps the zany and almost nonsensical approach that was adopted wasn't to his tastes.
It should surprise no one that Super Smash Bros. on Wii U and Nintendo 3DS will feature an All-Star Mode, as it's been a staple of the series since Super Smash Bros. Melee. Masahiro Sakurai has now outlined how it'll work in the upcoming entries, focusing on the 3DS version.
As before characters will appear in chronological order — based on their appearances in Japan — though the 3DS (and probably the Wii U) will utilise the second screen to give a visual history lesson. The bottom screen will also indicate whether the mode is full unlocked; you can see Sakurai-san's two latest Miiverse posts below.
Pic of the day. This time, you can challenge every fighter in All-Star Mode from the moment you turn on the game!! This is a survival battle with limited recovery items and no option to continue. However, this mode will be incomplete until you've unlocked every fighter... Until then, you can only play against characters that are already available. This is a picture of the bottom-screen menu, with a padlock indicating that the mode is still incomplete.
In these battles, multiple opponents appear in one stage, and you clear the battle by defeating a number of them. The rest area that appears between battles displays the next opponents and the year the characters made their first appearances, and it also holds recovery items and an occasional reward. The characters you fight against appear pretty much in chronological order. Behold, the history of Nintendo games!!
"We won't release on the platform if the base is very small"
Minecraft is massive — so massive in fact that it's one of the few franchises which challenges Nintendo's otherwise iron grip on younger players. We've said several times in the past that Minecraft on the Wii U would make brilliant business sense, but it would appear that 4J Studios business development chief Daniel Kaplan — the guy ultimately in charge of the console ports of Mojang's title — doesn't agree.
Speaking with Total Xbox, Kaplan stated that as far as consoles are concerned, his team is effectively done:
It's mostly about platforms that make sense... With the release of PS4 and Xbox One I think we have fulfilled most of the needs for now. There aren't many platforms left to release on. We'll see, whatever makes sense and if the platform has the user base for it. We won't release on the platform if the base is very small because it's much too big of an effort.
That "user base" comment could be seen as a sideways swipe at the Wii U, which has struggled to achieve a significant market share. However, let's not forget that even the PS Vita has its own version of Minecraft, and that is hardly setting cash registers alight.
Last week we finally got a release date for the upcoming game, Teslagrad from Rain Games. The team has been hard at work on the game since releasing the PC version later this year and Wii U owners will finally be able to enjoy it on September 11. A brand-new trailer for the Wii U version has been uploaded to the official Nintendo YouTube channel, so you can get a feel for the game before you buy it.
The game follows the story of a boy growing up in a steampunk version of Old Europe, with plenty of puzzling and visual storytelling. Check out the trailer. The game will be available on September 11 for £13.99 / €14.99 / $14.99.
Watch a new #NintendoDirectNA on 9/4 at 3 PM PT for new details about #Bayonetta 2 for #WiiU http://t.co/sVsqDLEOcv pic.twitter.com/kPXmXMqz2f— Nintendo of America (@NintendoAmerica) septiembre 2, 2014
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