Ace Attorney Up On Your ONTD !! Achtung Baby !!!

Professor Layton vs. Phoenix Wright: Ace Attorney Makes Top 20 Début in UK


Posted Mon 31st Mar 2014 07:00 by Thomas Whitehead
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Top 10 in single format

Professor Layton's adventures may be over, though the Layton brand will live on in some form, but last week brought a cross-over to Europe to give us all a little more of the puzzle-solving gentleman. He's joined by Capcom's favourite legal professional in Professor Layton vs Phoenix Wright: Ace Attorney, and it's had a solid if unspectacular opening in the UK charts.

The all-format result is perhaps a tad disappointing, with the excellent adventure making its entry in 15th place — that's a bit lower than the 12th place début enjoyed by Yoshi's New Island in mid-March. It is up against a number of multi-platform titles, however, and the single-format chart bucks the normal trend and fares far better for the 3DS title, with Layton and Phoenix Wright securing 6th place in those stakes.

Back to the all-format results, there are just three more Nintendo entries to consider, all on 3DS. Yoshi's New Island is showing decent momentum overall, dropping five places in its third week but still a relatively high 21st. Pokémon X & Y are still clinging on, meanwhile, with Y once again triumphing over X; the two are in 36th and 40th places respectively.

Not a bad début for the puzzle solving, case winning adventure on the 3DS; as with Yoshi's New Island, it'll be interesting to see how long it can hold a place in the chart.


Hideki Kamiya 'pestered' Shu Takumi to appear in Ace Attorney

The Phoenix Wright ace talks voice acting
Posted by Joe Skrebels on 26th Mar 2014 at 10:22
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"Voice acting" in Phoenix Wright games mostly consists of what sounds like a computer pretending to be a mouse, but have you ever wondered where those shouts of "Objection" come from? In our talk with series creator Shu Takumi for ONM 106, he revealed the how the original Japanese recordings came about - it wasn't quite like getting Kiefer Sutherland in to grunt for a bit:

"Using professional voice actors was a lot less common back in 2000, when we were developing the original Japanese GBA version of the first game. For that title, all the team members recorded all the different samples needed and the best sounding ones were chosen for each character. This must sound like it would have taken a long time, but there were just seven people on that team!"

In fact, Takumi cut any need for direction my casting himself in the title role: "I must admit I used my director's privilege and influence to the full in order to cast myself as the Japanese Phoenix Wright. Edgeworth was voiced by a graphic designer who had just joined the company and Von Karma was our music composer. For the English version some years later, members of the localisation team provided the voices, although, to be frank, I wanted to do Phoenix in English as well!"

That in-house approach eventually led to another ONM favourite making his way into the series - Platinum-grade genius and The Wonderful 101 director Hideki Kamiya voiced a prosecutor in the third game. His appraoch to getting the part was more or less exactly how you'd imagine it to be:

"We joined the company at roughly the same time and our desks were near each other, too, so ever since the second Ace Attorney title he'd been pestering me to let him do one of the voices. I eventually relented and offered him the part of Godot. In the recording studio, I explained the character to him as a hard-boiled kind of guy and he took that on board and decided to adapt the dialogue, shouting out, "Objection, baby!" It was a good take, but the in-game graphic just says,
"Objection," so we couldn't use it."


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That fostered quite a friendship, it seems - Kamiya recently stated that he'd love Takumi's talent for scenario writing, and Takumi wants something in return: "His talent for creating great action games. It's interesting that he says he'd like my scenario writing ability, as I get the feeling that he wouldn't have much need to write murder mysteries and tricky alibis set in the worlds of Dante and Bayonetta. Although I do wonder what kind of games we'd both make once we'd completed this transfer of talents. Don't you?

What a tease.












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