ONTD

10:01 pm - 11/11/2012

Rockstar’s Dan Houser Spews More Bullshit on Grand Theft Auto V


Michael, one of the three playable characters in the coming Grand Theft Auto V, by Rockstar Games.

The Grand Theft Auto series of video games is a rare cultural phenomenon: incredibly popular (the last version sold more than 25 million copies globally), widely condemned (by politicians like Hillary Rodham Clinton and Joseph I. Lieberman) and adored by the highbrow (Junot Díaz is a huge fan). Yet its creators at Rockstar Games have been able to shroud themselves in relative mystery for more than a decade, even after a Federal Trade Commission investigation in 2005, when copies of Grand Theft Auto: San Andreas were yanked from store shelves after a fan unlocked some sexual content that had been hidden in the game’s code.
ArtsBeat



With Grand Theft Auto V, the first major title in the series in five years, coming out next spring, Rockstar seems more eager than it has been in the past to talk about itself and the maturation of its work. Rather than being inspired solely by gangster films and TV shows like “Miami Vice,” the Grand Theft Auto games now try to capture, albeit in heightened form, aspects of contemporary life. The new game, set in a fictionalized Los Angeles called Los Santos, tackles the aftermath of the credit crunch and the housing crisis for three criminals, each of whom is playable. (Previously, the games focused on a protagonist.) Yet it’s still Grand Theft Auto: In a demo version one character pours a ring of gasoline around a truck and lights it on fire.

During a recent conversation in SoHo, Dan Houser, Rockstar’s head writer and vice president for creative — as well as the brother of the studio president, Sam Houser — spoke about what he and Rockstar are trying to achieve with Grand Theft Auto V, how his Englishman-in-New-York status informs his writing, and whether he thinks the studio has changed with time. These are edited excerpts from the conversation.

Q. What do you want people to get out of the games that you make?

A. Obviously, we want them to be entertained. We want them to be stimulated, questioned, amused, all of the other higher and lower things one gets from entertainment.

Books tell you something, movies show you something, games let you do something. Open-world games have an enormous strength, creatively. As well as letting you do something — run around, fly a helicopter, be the hero, be the antihero, whatever — they also let you be in the world, passively. So we’ve taken some of the things the director used to control within the movie and handed it to you as the consumer of the medium.

We have a vision for what we think interactive entertainment can become, and each time we get closer to realizing those ambitions.

Q. What is that vision?

A. It’s the stuff we’re trying to realize with this game. It’s a world brought to life, in which you are able to exist and explore and have the benefits of some kind of narrative pull-through, a world that exists and doesn’t exist at the same time. We’ve made something that sort of is Los Angeles and sort of isn’t. And that’s deliberate, that it isn’t an exact replication of it. We wanted this post-crash feeling, because it works thematically in this game about bank robbers. And that seems like it’s going to endure through the next year.

Q. Do you start with a place, or with the qualities and themes you want to address?

A. The longest part of the process of making one of these games is making the world. If this wasn’t the right way to do it, which I think it probably is, anyway, just from a pure production standpoint you have to start building the world as soon as possible. We start with the place, and then the characters come out from the place.


Trevor, another of the playable characters in Grand Theft Auto V, which will be introduced next spring.

Q. How does the new, three-character structure help you get closer to the ambitions you have for the medium?

A. Just at the conceptual level, the idea was three separate stories that you play in one game. The next bit was, let’s not have the stories intersect once or twice but have them completely interwoven. It felt like it was going to be a real narrative strength: you get to play the protagonist and the antagonist in the same story.

Q. Is it fair to say that your games are satires of American culture?

A. I think it’s fair to say that they are set in a world that is a satire of American media culture.

Q. Does your Britishness give you a perspective on this country that illuminates your satire?

A. I don’t think anyone in America really understands what growing up in Britain in the ’70s and ’80s was like. Eighty percent of the television was American. Every movie you saw was American. Even though there are all these great British pop stars, 95 percent of them sing in American accents, and they all sing in an American idiom. So there was a great love of America, and maybe some junior-partner resentments for it. But it’s a very different relationship compared to America’s contemporary relationship with Britain, where a few small things are cherry-picked and told how wonderful they are.

My brother and I have a certain perspective as people from London who then moved to New York. But the guys in Scotland at our Rockstar North studio, they have a different perspective, as people who never lived here. And then Lazlow Jones, who writes a lot of the satire with me, is a good ol’ boy from Oklahoma. The games have always been, in some ways, a British response to Americana, rather than America. But it’s not just that.

Q. You’re now 39. Has growing older changed your approach to video games?

A. In terms of whether we’re too old to be prancing around in allegorical spandex, no, I don’t think so. I suppose our reputation as a company was that we’re profoundly antisocial, histrionic and looking to be controversial. And we simply never saw it in that light. We saw ourselves as people who were obsessed by quality, obsessed by game design. I would use as Defense A the game called Rockstar Games Presents Table Tennis. For us, that was as important as any game we made, if for no other reason than showing that we could make an interesting game about anything.

Q. I hear the episode when a fan unlocked some hidden code inside Grand Theft Auto: San Andreas and ended up prompting a Federal Trade Commission inquiry was traumatic for your company.

A. It’s quite hard having your in-box read by lawyers, in a country where you’re only a resident. It was a really tough time, it shook us to our core, and we found it very, very unpleasant to go through. As anyone would, being told off for stuff when you felt it was the medium you worked in that was under attack, not the nature of the content.

Q. There are people who still aren’t delighted by the treatment of women in your games.

A. Of course. But is their argument that in a game about gangsters and thugs and street life, there are prostitutes and strippers — that that is inappropriate? I don’t think we revel in the mistreatment of women at all. I just think in the world we’re representing, in Grand Theft Auto, that it’s appropriate.



Q. Are there games you play in which you think, “Oh, I’m going to steal that,” or, “I’m going to do that but do it better, do it right”?

A. Anyone who makes 3-D games who says they’ve not borrowed something from Mario or Zelda is lying — from the games on Nintendo 64, not necessarily the ones from today. But I would argue in that regard we’ve certainly been more sinned against than sinning.

Q. I think of you guys as a particularly cinematic studio.

A. I suppose what we’ve borrowed from cinema is cinematography. We haven’t borrowed a lot structurally. We’ve borrowed from TV structurally, we’ve borrowed from long-form novels structurally. Even a short game like Max Payne is 10, 12 hours long. It’s several action movies back to back, in terms of how the story works.

Q. The closest thing to Grand Theft Auto I can think of that someone is doing in a different medium is the work of David Simon, who has tried to capture cities, in “The Wire” but even more so in “Treme.” It’s quite different, but TV is similar in the sense that people spend 30, 40 hours with a show.

A. I haven’t seen “Treme.” I never even saw “The Wire.” One of my weird disciplines is that I don’t really watch a lot of those shows, if they relate to what we do. I only watched a tiny bit of “The Sopranos.” No “Boardwalk Empire.” No “Breaking Bad.” Wherever it’s too close to crime, gangster, underbelly fiction, and it’s supercontemporary, I decided, for professional reasons, I have to avoid it.

Q. At this stage in the process, what’s left to do with Grand Theft Auto V?

A. We are editing, fixing, removing, replacing, adding, avidly. It’s the equivalent of, if you wrote a book, and you had two million spelling mistakes. And you had to do them by hand, in a language you didn’t understand. But once it’s working, you can sit there and watch the world go by. I still find that magical about them. You don’t get that with anything else. The life might be fake, but it’s still the closest we’ve come to a living artwork. I think that’s the core appeal of them.

SOURCE



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punishermax 12th-Nov-2012 03:04 am (UTC)
So is every single GTA V post going to be about sexism? This is like the third one.
wonderwomanhero 12th-Nov-2012 03:05 am (UTC)
Well...this one isn't just about sexism lol.
punishermax 12th-Nov-2012 03:08 am (UTC)
My issues is that the player character usually mocks the misogynistic assholes in the game. In 4 for instance, Niko is actually a pretty respectful guy and he mocks the shit out of Vlad and Brucie who are both awful misogynists.

The question to me is this:

Does something that contains misogynistic characters automatically become misogynistic?
cabernet 12th-Nov-2012 07:59 pm (UTC)
lol mte
guadalcanal 12th-Nov-2012 03:05 am (UTC)
I fucking hate these games.
blahcakes 12th-Nov-2012 03:06 am (UTC)
These posts are extra special.
saintssin 12th-Nov-2012 03:06 am (UTC)
I'm confused as to why this is just becoming an issue.

After years of sexism and fucking and killing prostitutes, people are suddenly mad that the new game doesn't have a female protagonist?

I'm so fucking confused.
wonderwomanhero 12th-Nov-2012 03:11 am (UTC)
I guess because it's been so many years later and aside from Saints Row there is no playable female in GTA aside from multiplayer.

And from what I've seen, this isn't the first time it's become an issue. People have been complaining for years now...
lostinshalott 12th-Nov-2012 03:14 am (UTC)
mte
punishermax 12th-Nov-2012 03:15 am (UTC)
The problem is that SR can be just as misogynistic as GTA. The whole playable female thing is sort of moot as it literally changes nothing about the game, You can still beat up and murder just as many women.

Hell SR 2 has a HORRIFYING murder of a woman in it. WAAAAY worse than anything I've seen in GTA
sakuya_baby 12th-Nov-2012 08:12 am (UTC)
mte
guccipostagurl 12th-Nov-2012 03:23 am (UTC)
Why do we have find to find political correctness in EVERY aspect of life? It's a video game for Christ's sake.
lanugi 12th-Nov-2012 03:07 am (UTC)
What was that sex thing that was unlocked? Was it the little cutscene where you could control them while they had sex? I didn't think it was that big of a deal.
punishermax 12th-Nov-2012 03:09 am (UTC)
It was overblown to hell. It just became a new lightening rod for GTA.
lanugi 12th-Nov-2012 03:11 am (UTC)
The fact that the FTC had to become involved is silly. If it had been in a game like Spongebob's Adventure or w/e it'd be one thing, but GTA has never been meant for kids.
blomkvists 12th-Nov-2012 03:13 am (UTC)
yeah the "hot coffee" mod
http://en.wikipedia.org/wiki/Hot_Coffee_mod
simplychristina 12th-Nov-2012 05:01 am (UTC)
Part of the reason why it was such a big deal in the media was because you could play through oral sex on a woman.

You can control Kratos getting it on with two women, but lick some clit in a game and it's apparently way too much.
piratesswoop 12th-Nov-2012 03:09 am (UTC)
sometimes i play these games just to joyride and obey the traffic laws
wigsnatcher 12th-Nov-2012 03:27 am (UTC)
my favorite thing about LA Noire was just throwing people out of cars and then deciding I ~didn't feel like driving them after all and walking away.
sprywonderdog 12th-Nov-2012 03:48 am (UTC)
I've wasted so much game time by just driving around slow and stopping at red lights. I love listening to talk radio.
finchburg 12th-Nov-2012 04:55 am (UTC)
The world building that goes into the GTA games is incredible, I want to get GTA V just to see what they have built this time.
secretly 12th-Nov-2012 06:39 am (UTC)
it really is great
harleenfrances 12th-Nov-2012 05:18 pm (UTC)
i got my bro to input all these god mode codes for me in saints row 3 just so i can drive around and kill zombies.
soavantgarde 12th-Nov-2012 03:11 am (UTC)
I never got the appeal of these games tbh, just not my thing
kahluaandcream 12th-Nov-2012 03:12 am (UTC)
Oh how I hate that ~it's more realistic this way~ argument. There's nothing realistic about a man who jumps out of a car, flamethrowers 5 or 6 innocent bystanders, jumps into his car, drives to a paint shop, gets the car painted over AND IS NOW IN THE FREE AND CLEAR.

Of course, the last GTA I played is Vice City so it may be a bit different now.
punishermax 12th-Nov-2012 03:13 am (UTC)
They upped the realism thing A TON in 4. To some detriment honestly, but they have been trying to get more to that level.
_marquis 12th-Nov-2012 03:16 am (UTC)
lol mte. but that's the fun part of the game. blowing shit up, stealing all the cars and trying to get the army to stop you.


but realistic? no.
xpirate_queenx 12th-Nov-2012 05:53 am (UTC)
Maybe where you live. I call that "Tuesday."
lostinshalott 12th-Nov-2012 03:12 am (UTC)
I prefer Saints Row tbh at least I can play as a badass chick.
wonderwomanhero 12th-Nov-2012 03:15 am (UTC)
I just hate that it's Laura Bailey...ugh I hate her so much. She's in too much shit and it needs to stop, her and Troy Baker lol.
lostinshalott 12th-Nov-2012 03:19 am (UTC)
yh I'm not a fan of the female voices we got to choose from I had hoped they'd improve in the third but no. But at least the character design improved and we were given more clothing choices.
moustacherider 12th-Nov-2012 03:17 am (UTC)
what do you think of the third one?

Saints Row 2 >>>>> Saints Row 3 imo
mikeblitzz 12th-Nov-2012 03:14 am (UTC)
oh whatever to this series and all of you guys. y'all need to get out and do something productive with all of this anger, not funnel every bit of media (whether celebrity-related or not) into this website and spend hundreds of comments bitching about it. this shit is getting so tired.


they really should just change the name of this website from 'Oh No They Didn't' to 'Oh No They Shouldn't Have... and here's why'

Edited at 2012-11-12 03:32 am (UTC)
alienclit 12th-Nov-2012 03:39 am (UTC)
lmfao yes
stormer1_1 12th-Nov-2012 03:49 am (UTC)
*slow clap*
devetu 12th-Nov-2012 03:51 am (UTC)
there are plenty of other places on the internet where people collectively wallow in their own ignorance and avoid critical thinking at all costs. leave and go there.
mikeblitzz 12th-Nov-2012 03:54 am (UTC)
you guys keep responding to most comments like this, and that's the thing - this is a celebrity gossip site. this is exactly one of those places. while I understand that some celebrity gossip and news are inherently about some of these pressing social issues, it's been run rampant and into the ground at this point. forgive me if I want to read mindless shit on a celebrity gossip site instead of all of you online activists circlejerking to the sound of your discussions at every opportunity that you guys get or create.
wristtattoos 12th-Nov-2012 05:30 am (UTC)
ia!
jacomus 12th-Nov-2012 05:34 am (UTC)
lmao no lies detected.
this_madness 12th-Nov-2012 05:44 am (UTC)
omg thank you!!! I've been on ONTD forever and stopped actually posting like a year ago because this place has turned nothing but nit picking shit to get offended at. It's ridiculous and I'm shocked and awed at some of the stuff ONTD will find offense to. It's not "critical thinking". It's like a reverse One Milliom Moms and they just don't realize it.
secretly 12th-Nov-2012 06:42 am (UTC)
lmao
stewie_e 12th-Nov-2012 11:31 am (UTC)
preach.
soramai 12th-Nov-2012 01:20 pm (UTC)
I feel the same way.
ryrynobutsrsly 12th-Nov-2012 04:14 pm (UTC)
Thank you. This is a huge problem, and totally out of hand.

You people seriously LOOK for things to get offended over, it's so stupid. Why do you enjoy being angry so much? It's baffling.
sastra_fuss 12th-Nov-2012 03:15 am (UTC)
idgaf, i just want to know about the music and city. all i basically do is drive around listening to the radio and run people over
buttercup31 12th-Nov-2012 03:15 am (UTC)
I hope this one isn't as lame and boring as IV. The same five mission types over and over, and all of that useless, waste of time driving. It was like actually trying to commute in NYC.
rooneyism 12th-Nov-2012 03:16 am (UTC)
I love Vice City. I even have it on my laptop.

Never could get into the rest of the games, though.
luckyluxk 12th-Nov-2012 03:16 am (UTC)
I loved that one too.
_marquis 12th-Nov-2012 03:18 am (UTC)
i love vice city too. i think the soundtrack made it tbh. the others were always meh.
rooneyism 12th-Nov-2012 03:20 am (UTC)
Yup! I loved driving around selling drugs from the ice cream truck while jamming to the 80s pop. Great times.
guccipostagurl 12th-Nov-2012 03:20 am (UTC)
I think Vice City was the best one.
luckyluxk 12th-Nov-2012 03:16 am (UTC)
I loved the 4th one, but after playing it for a couple of weeks it grows old and boring. Now I can't even stand it.
wonderwomanhero 12th-Nov-2012 03:16 am (UTC)
At least we won't get 'HEY NIKO WANT TO GO BOWLING?!?!??!?!?!?!' anymore
illustratedd 12th-Nov-2012 08:45 am (UTC)
lol i loved-hated that; especially during missions!
fanskap 12th-Nov-2012 10:31 am (UTC)
lmao sf annoying
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